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Variants

Actively manage Variants in your project using the Unreal Editor's Variant Manager UI. To enable this UI, you'll need to first have the Variant Manager Plugin enabled. Once you have enabled the Variant Manager Plugin it will display the Variant Management panel. It is divided into four columns. The left-hand column has an Actors list. Drag the Actor to the Variant in the left-hand column to tie it. To unbind an Actor click it with a right-click in the list and select Unbind from the context menu.

The Values panel is located in the right-hand column. If you click on a property you'll see its saved value. You can also record the current value by clicking the right-hand icon. When you change the value the Variant will update the recorded value and save the new value for that property. This will not affect the value in the Level Viewport, but it will be saved in your project. The Variant will then be able call the functions provided by the bound Actor when the Variant activates.

The Variant Manager can record the properties that Blueprints expose unlike the previous Variant Manager. These properties are then automatically bind to Actors. You can also bind the properties of your Actors to Variants. If the Variant is active the property's captured value will be identical to that of the Variant. If the Variant is off the property's recorded values won't be changed.

Additionally, you'll be able to see the constraints for the Variant you're currently working on in the Values panel. If your Variant is set at 150% BOM, for example you'll see the car's model has also been set to 150 percent. This information can be used in your user interfaces. You can also toggle between different trim options for the Variant.

As with other components in Unreal Variants can also be modified and added to your project. Once you've created the Variant and bind it to an Actor, you can use the Variant Manager in order to activate the Variant and change the Actor's properties. If you're designing an interface, you can use thumbnail images to display the different Variants that you're working with.

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